Minecraft Essay
What is it? What is the game’s history and why has it been a commercial
and critical success?
Minecraft
is a game developed by the Swedish based Mojang Studios, the game is sandbox
themed meaning it involves simple instructions in order to play it which is to
‘explore, mine and build’. Players simply need to log on and create and shape a
world around them by building structures from an array of different materials
coming in the form of cubes, as there are no specific gaming instructions or
objectives like other games for example ‘halo’ which has more specific
objectives to fight and kill, as well as instructions on how to specifically
perform tasks unlike Minecraft which relies solely on the controller and their
own personal creativity, as they are free to explore the games environment. The
game come with two modes known as ‘creative’ or ‘survival’, with the creative
gameplay mode being arguably more sandbox themed than the survival mode, as in
creative gameplay the controller is free to explore the world and craft with
extra abilities such as flying, having unlimited weapons and resources compared
to survival where you must hunt and mine and gather resources yourself in order
to survive with limited lives, as well as craft objects to better your chances
of survival. These modes were key to Minecraft’s success as the ‘creative’ mode
gives the player ultimate freedom to express their creativity and craft a whole
world around them.
The Swedish
creator of Minecraft, Markus ‘Notch’ Perrson began creating the game in 2009
after being inspired by other games such as ‘Dwarf Fortress’, a single player
construction and management game, however Perrson wanted to create an RPG (role
playing game) version. There are some similarities between ‘Dwarf fortress’ and
Minecraft as the game has no main objectives and also features two different
game play modes ‘fortress mode’ similar to survival mode and ‘adventure’ mode
which is similar to creative mode. However, Minecraft features some elements
different to ‘Dwarf Fortress’ as it doesn’t include more than one character in
survival mode that has certain skills and dislikes and likes, as it solely
relies on the opinion and creativity of the controller, making the game a RPG
compared to ‘Dwarf Fortress’. After the initial release of Minecraft, it wasn’t
commercially viable as it was viewed as a niche and advanced product in the
market that was only purchased and played by gamers with expert knowledge of
programming and software. Because of the game not having the commercial backing
from a mainstream publisher and no money spent on advertising, the game heavily
relied on it being spread through word of mouth on gamer websites such as the
‘Penny Arcade’ web comic, which was a success as the beta version of the game
by January 2011 had received over one million purchases in a month and by the
following April Perrson had made an estimated $33 million in revenue. Later
that year in November prior to the games official release Minecraft had over 16
million registered users and 4 million purchases.
The games
success and popularity meant it became available across a multitude of
platforms including PC, Xbox and PlayStation making the game a commercially
viable franchise with increased interactivity. Shortly after its release it
then became available as a ‘pocket edition’ on Android and IOS devices with
Sony Xperia Play and Xperia phones gaining access to this edition first, making
the game highly accessible for players when they were outside the house as it
is in their pocket and not at home on their PC or games console. By 2012 the
game became available for Xbox 360 and Xbox Live making the game more
interactive as it was multiplayer and gamers could play together through the
screen and talk through headsets. Furthermore, in 2013 Minecraft Pi edition was
released and was a more educational version for new, inexperienced players and
programmers, and by 2014 Microsoft acquired $2.5 billion for the game and by
2015 the game had sold 30 million copies across a variety of platforms and
formats.
The game
has been distributed over the app store and google play store in the form of
its pocket edition on tablets and smartphones, or can be purchased online on
outlets such as PlayStation Network or Xbox Live Arcade, with the recent
additions of the Nintendo Platform which was excluded from the games initial
release back in 2012 and instead was available in December 2015, and then as a
physical copy later on from June 2016 and then most recently the Nintendo
Switch and 3DS in 2017, showing that Mojang is effectively distributing its
product by keeping up with new technology and spreading across to newer
platforms to reach new, younger gamers as well as their existing market. A new
version of the game was recently made available via ‘Steam’ and is known as
‘Story mode’ which is aimed more at younger gamers, to encourage them on to
Minecraft and help them learn the fundamentals of the game, which can be
overwhelming for novice gamers even though the game has no instructions or
objectives, as the player has to take complete control of the world on their
own, helping players become independent.
Overall,
the launch of the game Minecraft by Mojang was extremely successful as the game
has sold over $30 million copies across a variety of platforms and has made
over $2.5 billion on Microsoft alone. The game also received many awards on its
release which include an innovation award, Best debut game, best downloadable
game, audience award and Seumas Mcnelly grand prize.
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